Hellblade, review.
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB1bmeZBnLWl7lPpFrBoV9ZxrJld2teZEmt18CeCSY6KXs6ZBxCc0YG-U9UuQR5Vqi6va0JfXN0yJSPFUFJ7o2u5cjw0rOg6oHagzUYzHG6piw0YntShWoaclcPy0JpGvbaWYxatDMWy-D/s640/Portada.jpg)
All the captures have been made by me. SCORE: 4.5 CROQUETTES! Heavenly Sword had two good missions, I find Enslaved boring and DMC... i'm sorry, you're not Devil May Cry 3, but aren't too bad either. Ninja Theory hadn't launch anything good for me till now. I had a lot of hype for this game and it has been able to live up to my expectations : This is FUCKING AMAZING: It's a game that gets to the point, no collectibles, no interfaces, no experience points, hability tree or any other videogame features that only pull you out of the experience, here there's you and your hability with the sword. The fights, God, I love how demanding they are and the great response of the controls, the movements are great and varied. Unexplained controls, I like the adventure sensation and discovering stuff by myself. It's a very intuitive game. Permadeath, this concept has caused great revolve in the Internet, but I'm really in favor of it. Dinamic d